
But all the same, you can operate a distinctly Stalinist approach to war and send unfathomable numbers of young men into the grinder.


In short, you want to keep your troops alive as long as possible-the more combat they see, the better they are. War isn't sensible, though.Īs well as manually selected upgrades, units can gain ability through veterancy. Focusing on just one company's power is viable, but striking a balance is obviously the far more sensible option. Each has its own skill tree to upgrade as you choose-make the paratroopers cheaper to call in, or have your aerial bombardment arrive a bit faster, for example. The fact you're playing this wider game of cat-and-mouse on the meta-map before you've even jumped into the main game, while not a new idea, gives valuable context to battles, and creates a sense of ebb and flow across a vast conflict. As you make your way around the meta-map of your conflict zones in the Belgian region, you soon realise this is as much a part of the game as the more traditional 'click on the baddies to make them die' bit.įrankly, that's fantastic and I'm delighted to see Relic-one of the few big-name developers still making real-time strategy games on a grand scale-upping the strategy quota rather than watering it down for the mass market. There's persistence in your companiesùDog (support), Able (airborne) and Baker (mechanical)-meaning they accrue veterancy and, equally, casualties. Where the last add-on was multiplayer-focused, Ardennes Assault is very much a single-player campaign, but one that's learned a lot of lessons from the online world. This is Relic's second expansion pack for Company of Heroes 2, and both of them-Ardennes Assault and The Western Front Armies-are standalone, so you don't need the original, explosive Eastern Front-'em-up to play.

Even when you are winning a lot along the way. This is very much built from significant individual battles, and a game where you're in for a long, hard slog. A couple of hours into Company of Heroes 2: Ardennes Assault's campaign it becomes clear Relic hasn't forgotten about it. It's strange that most war games seem to have forgotten that one very famous saying: 'you've won the battle, but you haven't won the war'.
